<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-26194241</id><updated>2011-07-28T13:20:10.635-07:00</updated><category term='temario 2009'/><category term='uia'/><category term='spam'/><category term='spamart'/><category term='evaluación'/><category term='im maria from russia'/><category term='tecnología'/><category term='comunicación y tecnología'/><category term='temario 2011'/><category term='Naief Yehya'/><category term='susana medina'/><category term='ibero'/><category term='viagra'/><category term='bueno'/><title type='text'>comunicación &amp; tecnología</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-26194241.post-7475625914323737726</id><published>2010-08-07T07:59:00.001-07:00</published><updated>2011-01-13T23:12:24.874-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='temario 2011'/><category scheme='http://www.blogger.com/atom/ns#' term='evaluación'/><title type='text'>TEMARIO 2011</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/TF11A-JPZJI/AAAAAAAABCI/_XgCuajX1Lw/s1600/IMG_0418.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/TF11A-JPZJI/AAAAAAAABCI/_XgCuajX1Lw/s400/IMG_0418.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5502682979258819730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 1: CONSTRUCTO y CONCEPTO DE TECNOLOGÍA&lt;br /&gt;Revisión filosófica, sociológica y comunicacional del concepto de tecnología: el elemento transformador de la realidad que conlleva; la diferencia entre el pensamiento tecnológico y el pensamiento político; promesas, horizontes y limitaciones de la tecnología; mentiras y fracasos de la tecnología; tecnofobia y tecnofilia; de la sociedad de uso de herramientas, a través de la tecnocracia, rumbo a la tecnocultura.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 2: RECONFIGURACIONES Y RESIGNIFICACIONES&lt;br /&gt;¿Nuevas prácticas sociales?; identidades y resignificación del "ser social"; formas de comunicación: ecología mediática o la lucha por la superviviencia del mensaje; transformación de las competencias comunicativas; Sociedad de la Información: brecha digital y exclusión (condiciones y causas de la exclusión). ¿Sociedad del Conocimiento?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 3: ESTUDIOS DE CASO (a partir de este momento, se revisan, semanalmente, estudios de caso que se seleccionan de acuerdo con los intereses de los propios estudiantes. Para el periodo Otoño 08, se propusieron:)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* Comics y Tecnología --&gt; La importancia de la narrativa y estética de los comics como una clave fundamental para entender la TECNOCULTURA.&lt;br /&gt;&lt;br /&gt;* Arte y Tecnología (literatura, arte digital, nuevos discursos musicales, la "estética copy-paste", narrativas interactivas, web-art; etc; revisión de proyectos de arte digital.&lt;br /&gt;&lt;br /&gt;* Entretenimiento y Tecnología (videojuegos, realidad virtual, parques temáticos, inmersión total, espectáculos multimedia y el exceso tecnológico; revisión de LiveAid, Live8, Pekín 08, etc.)&lt;br /&gt;&lt;br /&gt;* Redes sociales: identidad y formas de socialización en Red (correo electrónico, mensajes instantáneos, comunidades virtuales, redes sociales; la utopía de la nueva socialización; la dinámica conversacional de la comunicación mediática contemporánea).&lt;br /&gt;Social Media como catalizador de las redes.&lt;br /&gt;&lt;br /&gt;* El otro YO: identidad y reconfiguración individual (cuerpo y tecnología; sexo y tecnología; cyborgs, transhumanos, posthumanos; el cuerpo político).&lt;br /&gt;&lt;br /&gt;* Política y Tecnología I (de lo local a lo global; hackers, crackers, ciber(h)activismo, ciberguerra; libertad de expresión y discursos de odio; sociedad en Red, delincuencia organizada y terrorismo; las nuevas formas del miedo). Y (e-política y e-gobierno; campañas electorales y nuevas tecnologías; comunicación viral, comunicación 360 grados, uso eficiente de buscadores, penetración de redes sociales, participación ciudadana; la política YouTube; revisión de casos: Obama y McCain, Nayarit, India y Paquistán).&lt;br /&gt;&lt;br /&gt;* Videojuegos y sociedad --&gt; Manifestacióm trascendente de la cultura y sociadad actual, necesaria la revisión.&lt;br /&gt;&lt;br /&gt;Y otros temas como: &lt;br /&gt;&lt;br /&gt;* Cuerpo y Tecnología&lt;br /&gt;* Sci Fi y tecnología &lt;br /&gt;* Toys y Tecnología &lt;br /&gt;* Horror, Terror y Tecnología&lt;br /&gt;* Asia y tecnología &lt;br /&gt;&lt;br /&gt;Módulo 4: CUASI-CONCLUSIONES&lt;br /&gt;Como trabajo final, los alumnos revisarán ejemplos específicos del estado del discurso y la realidad tecnológicas en México. El análisis crítico permitirá elaborar diagnóstico y propuestas para los ejemplos específicos seleccionados. El trabajo final debe presentarse haciendo un uso ad hoc de las tecnologías comunicacionales disponibles.&lt;br /&gt;&lt;br /&gt;EVALUACIÓN &lt;br /&gt;&lt;br /&gt;Examen Novela 25 % &lt;br /&gt;Trabajo Equipo 25 % &lt;br /&gt;Trabajo Individual 25 % &lt;br /&gt;Examen final 25 %&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7475625914323737726?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7475625914323737726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7475625914323737726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7475625914323737726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7475625914323737726'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/08/manifestaciom-trascendente-de-la.html' title='TEMARIO 2011'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/TF11A-JPZJI/AAAAAAAABCI/_XgCuajX1Lw/s72-c/IMG_0418.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7916643742589612427</id><published>2010-02-12T15:07:00.000-08:00</published><updated>2010-02-12T15:09:03.391-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ibero'/><category scheme='http://www.blogger.com/atom/ns#' term='uia'/><category scheme='http://www.blogger.com/atom/ns#' term='susana medina'/><category scheme='http://www.blogger.com/atom/ns#' term='spam'/><category scheme='http://www.blogger.com/atom/ns#' term='im maria from russia'/><category scheme='http://www.blogger.com/atom/ns#' term='comunicación y tecnología'/><title type='text'>"MariaSpam" por Susana Medina</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/S3Xfb6ZDFVI/AAAAAAAABCA/FilVFw8hSHs/s1600-h/mariaspamforweb.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 278px; height: 400px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/S3Xfb6ZDFVI/AAAAAAAABCA/FilVFw8hSHs/s400/mariaspamforweb.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437497795743520082" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7916643742589612427?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7916643742589612427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7916643742589612427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7916643742589612427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7916643742589612427'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/mariaspam-por-susana-medina.html' title='&quot;MariaSpam&quot; por Susana Medina'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/S3Xfb6ZDFVI/AAAAAAAABCA/FilVFw8hSHs/s72-c/mariaspamforweb.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-6025035632031481637</id><published>2010-02-12T14:51:00.001-08:00</published><updated>2010-02-12T14:52:31.940-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='viagra'/><category scheme='http://www.blogger.com/atom/ns#' term='uia'/><category scheme='http://www.blogger.com/atom/ns#' term='spamart'/><category scheme='http://www.blogger.com/atom/ns#' term='spam'/><title type='text'>ABRAHAM PATINIO!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/S3XbiObgA9I/AAAAAAAABB4/ZHoy5xTgBS0/s1600-h/spamviagra.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 396px; height: 400px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/S3XbiObgA9I/AAAAAAAABB4/ZHoy5xTgBS0/s400/spamviagra.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437493506155217874" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-6025035632031481637?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/6025035632031481637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=6025035632031481637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6025035632031481637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6025035632031481637'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/abraham-patinio.html' title='ABRAHAM PATINIO!'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/S3XbiObgA9I/AAAAAAAABB4/ZHoy5xTgBS0/s72-c/spamviagra.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7460557015327797568</id><published>2010-02-12T14:47:00.001-08:00</published><updated>2010-02-12T14:47:54.571-08:00</updated><title type='text'>JPablo Cavia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/S3Xaje9CLHI/AAAAAAAABBw/RP2vgTrLsZA/s1600-h/spam-pecker-glorious.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 296px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/S3Xaje9CLHI/AAAAAAAABBw/RP2vgTrLsZA/s400/spam-pecker-glorious.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437492428259077234" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7460557015327797568?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7460557015327797568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7460557015327797568' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7460557015327797568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7460557015327797568'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/jpablo-cavia.html' title='JPablo Cavia'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/S3Xaje9CLHI/AAAAAAAABBw/RP2vgTrLsZA/s72-c/spam-pecker-glorious.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-1533598403338149162</id><published>2010-02-12T07:48:00.000-08:00</published><updated>2010-02-12T07:49:31.804-08:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V4bUrDqHI/AAAAAAAABBg/vVjzmjm3YK4/s1600-h/spam_art.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 247px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V4bUrDqHI/AAAAAAAABBg/vVjzmjm3YK4/s320/spam_art.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437384535920846962" /&gt;&lt;/a&gt;&lt;br /&gt;Patricio Casaubon&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-1533598403338149162?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/1533598403338149162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=1533598403338149162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1533598403338149162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1533598403338149162'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/patricio-casaubon.html' title=''/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/S3V4bUrDqHI/AAAAAAAABBg/vVjzmjm3YK4/s72-c/spam_art.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-3559501790552215813</id><published>2010-02-12T07:47:00.000-08:00</published><updated>2010-02-12T07:51:08.345-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spamart'/><title type='text'>Sandra Olguin spamart</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/S3V4bl0kxnI/AAAAAAAABBo/ilWntLJEgD8/s1600-h/Spamart.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 357px; height: 400px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/S3V4bl0kxnI/AAAAAAAABBo/ilWntLJEgD8/s400/Spamart.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437384540524168818" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-3559501790552215813?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/3559501790552215813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=3559501790552215813' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/3559501790552215813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/3559501790552215813'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/sandra-olguin-spamart.html' title='Sandra Olguin spamart'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/S3V4bl0kxnI/AAAAAAAABBo/ilWntLJEgD8/s72-c/Spamart.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-4958972372428845899</id><published>2010-02-12T07:42:00.003-08:00</published><updated>2010-02-12T07:45:14.842-08:00</updated><title type='text'>Spam me- Laura Rojas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3VQOa2fI/AAAAAAAABBI/Fgy_M_2KRMA/s1600-h/Spam+me+2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 336px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3VQOa2fI/AAAAAAAABBI/Fgy_M_2KRMA/s400/Spam+me+2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437383332136147442" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-4958972372428845899?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/4958972372428845899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=4958972372428845899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/4958972372428845899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/4958972372428845899'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/spam-me-laura-rojas.html' title='Spam me- Laura Rojas'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3VQOa2fI/AAAAAAAABBI/Fgy_M_2KRMA/s72-c/Spam+me+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-5584332049598212376</id><published>2010-02-12T07:42:00.002-08:00</published><updated>2010-02-12T07:44:25.103-08:00</updated><title type='text'>Alan Millán</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3MnYFtcI/AAAAAAAABBA/P84KjLa3u6w/s1600-h/SPAM.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 309px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3MnYFtcI/AAAAAAAABBA/P84KjLa3u6w/s400/SPAM.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437383183731897794" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-5584332049598212376?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/5584332049598212376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=5584332049598212376' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5584332049598212376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5584332049598212376'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/alan-millan.html' title='Alan Millán'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/S3V3MnYFtcI/AAAAAAAABBA/P84KjLa3u6w/s72-c/SPAM.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-6534798490456629208</id><published>2010-02-12T07:42:00.001-08:00</published><updated>2010-02-12T07:45:06.376-08:00</updated><title type='text'>Spams de @Ximini</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V3ef7rUwI/AAAAAAAABBY/cqZljwczp8w/s1600-h/SPAM1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V3ef7rUwI/AAAAAAAABBY/cqZljwczp8w/s400/SPAM1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437383490971325186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V3IDDU_nI/AAAAAAAABA4/y-Rd2BCPOyo/s1600-h/SPAM2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V3IDDU_nI/AAAAAAAABA4/y-Rd2BCPOyo/s400/SPAM2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437383105261665906" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-6534798490456629208?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/6534798490456629208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=6534798490456629208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6534798490456629208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6534798490456629208'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/spams-de-ximini.html' title='Spams de @Ximini'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/S3V3ef7rUwI/AAAAAAAABBY/cqZljwczp8w/s72-c/SPAM1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2877233252200770567</id><published>2010-02-12T07:41:00.001-08:00</published><updated>2010-02-12T07:45:42.339-08:00</updated><title type='text'>Gabriela Laborie</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/S3V3daaY02I/AAAAAAAABBQ/-vkichJeatc/s1600-h/GetAttachment.aspx.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/S3V3daaY02I/AAAAAAAABBQ/-vkichJeatc/s400/GetAttachment.aspx.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437383472309654370" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2877233252200770567?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2877233252200770567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2877233252200770567' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2877233252200770567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2877233252200770567'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/gabriela-laborie.html' title='Gabriela Laborie'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/S3V3daaY02I/AAAAAAAABBQ/-vkichJeatc/s72-c/GetAttachment.aspx.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-4034593410333059035</id><published>2010-02-12T07:40:00.001-08:00</published><updated>2010-02-12T07:43:26.006-08:00</updated><title type='text'>Santiago Robles-SPAM</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/S3V24YZ1gjI/AAAAAAAABAw/uX70Qn9rVA8/s1600-h/IronMan.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/S3V24YZ1gjI/AAAAAAAABAw/uX70Qn9rVA8/s400/IronMan.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5437382836115309106" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-4034593410333059035?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/4034593410333059035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=4034593410333059035' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/4034593410333059035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/4034593410333059035'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/santiago-robles-spam.html' title='Santiago Robles-SPAM'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/S3V24YZ1gjI/AAAAAAAABAw/uX70Qn9rVA8/s72-c/IronMan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-5169938527250420636</id><published>2010-02-12T07:40:00.000-08:00</published><updated>2010-02-12T07:42:31.744-08:00</updated><title type='text'>Love Love Pill</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V2uJCYFlI/AAAAAAAABAo/CJI9NwZ42bM/s1600-h/love+pill.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 226px; height: 400px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/S3V2uJCYFlI/AAAAAAAABAo/CJI9NwZ42bM/s400/love+pill.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5437382660191688274" /&gt;&lt;/a&gt;&lt;br /&gt;REALIZADO POR XIMENA BARCENAS MARTÍNEZ&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-5169938527250420636?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/5169938527250420636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=5169938527250420636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5169938527250420636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5169938527250420636'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2010/02/love-love-pill.html' title='Love Love Pill'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/S3V2uJCYFlI/AAAAAAAABAo/CJI9NwZ42bM/s72-c/love+pill.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2259687853726213077</id><published>2009-11-06T06:28:00.000-08:00</published><updated>2010-11-19T08:50:58.497-08:00</updated><title type='text'>#cuentocorto5</title><content type='html'>Éste es un ejercicio de la clase de comuniación y tecnología que busca experimenar con el rompimiento del AUTOR en las narrativas y trata de conocer las narrativas no lineales, el hipertexto, la idea de simultaneidad y tiempo real. &lt;br /&gt;&lt;br /&gt;El ejercicio consiste en lo siguiente: &lt;br /&gt;&lt;br /&gt;Con las premisas y reglas siguientes: &lt;br /&gt;&lt;br /&gt;DÓNDE, Japón&lt;br /&gt;CUÁNDO 33 a.c.&lt;br /&gt;CÓMO, sci ficció&lt;br /&gt;QUIÉN, homero simpson, obama, MJ y Pichu &lt;br /&gt;QUÉ, se acabó el arroz&lt;br /&gt;QUIÉN LO CUENTA, anciana narradora  &lt;br /&gt;&lt;br /&gt;Se construye un cuento corto largo (#cuentocorto5). La idea es que participen los chicos de mi clase, pero todos son bienvenidos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2259687853726213077?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2259687853726213077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2259687853726213077' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2259687853726213077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2259687853726213077'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/11/cuentocortolargo.html' title='#cuentocorto5'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-6543889277326147826</id><published>2009-09-10T09:37:00.001-07:00</published><updated>2009-09-10T09:42:32.660-07:00</updated><title type='text'>MAPA-CRONOLOGÍA (tecnología)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/SqksSPyXSbI/AAAAAAAABAc/Ooze8aq8eaU/s1600-h/2228830978_6d48c34b98_b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 305px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/SqksSPyXSbI/AAAAAAAABAc/Ooze8aq8eaU/s400/2228830978_6d48c34b98_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5379879921857808818" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-6543889277326147826?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/6543889277326147826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=6543889277326147826' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6543889277326147826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6543889277326147826'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/09/mapa-cronologia-tecnologia.html' title='MAPA-CRONOLOGÍA (tecnología)'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/SqksSPyXSbI/AAAAAAAABAc/Ooze8aq8eaU/s72-c/2228830978_6d48c34b98_b.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7324707519178424608</id><published>2009-08-25T11:26:00.000-07:00</published><updated>2009-08-25T11:30:15.099-07:00</updated><title type='text'>Colección de colecciones</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/SpQtrYPFC-I/AAAAAAAABAU/l5S5qFM3OX8/s1600-h/screenshot-8_3_2007-10_39_30.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 388px; height: 358px;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/SpQtrYPFC-I/AAAAAAAABAU/l5S5qFM3OX8/s400/screenshot-8_3_2007-10_39_30.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5373970478623165410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;AQUí para postear !!!! la tarea o excercise one. &lt;br /&gt;&lt;br /&gt;r.()&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7324707519178424608?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7324707519178424608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7324707519178424608' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7324707519178424608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7324707519178424608'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/08/coleccion-de-colecciones.html' title='Colección de colecciones'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/SpQtrYPFC-I/AAAAAAAABAU/l5S5qFM3OX8/s72-c/screenshot-8_3_2007-10_39_30.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2982171884004513630</id><published>2009-08-19T20:17:00.000-07:00</published><updated>2009-08-19T20:30:21.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naief Yehya'/><title type='text'>Quién es Naief Yehya</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/SozDAjDg-HI/AAAAAAAABAM/ecmRNTkEUjs/s1600-h/yehya_warax.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 211px; height: 316px;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/SozDAjDg-HI/AAAAAAAABAM/ecmRNTkEUjs/s400/yehya_warax.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371882869723560050" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Por si OCUPAN saber más de NY: &lt;br /&gt;&lt;br /&gt;http://naiefyehya.blogsome.com/&lt;br /&gt;http://www.letraslibres.com/index.php?sec=22&amp;autor=Naief%20Yehya&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2982171884004513630?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2982171884004513630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2982171884004513630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2982171884004513630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2982171884004513630'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/08/quien-es-naief-yeyah.html' title='Quién es Naief Yehya'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/SozDAjDg-HI/AAAAAAAABAM/ecmRNTkEUjs/s72-c/yehya_warax.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-5347316272634459245</id><published>2009-08-14T16:56:00.000-07:00</published><updated>2009-08-14T16:57:24.318-07:00</updated><title type='text'>Nueva Bibliografía  &gt;&gt;</title><content type='html'>FICHAS BIBLIOGRÁFICAS&lt;br /&gt;&lt;br /&gt;NEUBAUER, HENDRIK&lt;br /&gt;Curious Moments &lt;br /&gt;Alemania, Koeneman&lt;br /&gt;1 edición, 2006, 719 págs.&lt;br /&gt;&lt;br /&gt;LULL, JAMES&lt;br /&gt;Medios, comunicaciñon, cultura&lt;br /&gt;Buenos Aires, Amorrortu editores&lt;br /&gt;1 edición, 1995, 252 págs.&lt;br /&gt;&lt;br /&gt;VERDÚ, VICENTE&lt;br /&gt;El estilo del mundo&lt;br /&gt;Barcelona, Editorila Anagrama&lt;br /&gt;1 edición, 2003, 294 págs.&lt;br /&gt;&lt;br /&gt;LUDWIG, WITTGENTSTEIN&lt;br /&gt;Ideas e Instituciones Políticas y Sociales III&lt;br /&gt;México, ITAM&lt;br /&gt;1 edición, 1990, 74 págs.&lt;br /&gt;&lt;br /&gt;C. APRILE, ORLANDO&lt;br /&gt;La publicidad puesta al día&lt;br /&gt;Buenos Aires, La Crujía Ediciones&lt;br /&gt;1 edición, 2003, 232 págs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;RUSHKOFF, DOUGLAS&lt;br /&gt;Ciberia, La vida en las trincheras del hiperespacio&lt;br /&gt;Barcelona , Mondadori&lt;br /&gt;1 edición, 2000, 326 págs.&lt;br /&gt;&lt;br /&gt;JENKINS, HENRY&lt;br /&gt;Fans, Bloggers and Gamers, Exploring Particpatory Culture&lt;br /&gt;USA, New York University&lt;br /&gt;1 edición, 2006, 247 págs.&lt;br /&gt;&lt;br /&gt;KELMAN, NIC&lt;br /&gt;Video Game Art&lt;br /&gt;USA, Assouline &lt;br /&gt;1 edición, 2005, 311 págs.&lt;br /&gt;&lt;br /&gt;YEHYA, NAIEF&lt;br /&gt;Tecnocultura&lt;br /&gt;México, Ensayo Tusquets Editores&lt;br /&gt;1 edición, 2008,  236 págs.&lt;br /&gt;&lt;br /&gt;YEHYA, NAIEF&lt;br /&gt;El cuerpo transformado&lt;br /&gt;México, Paidós Amateurs&lt;br /&gt;1 edición, 2001, 222 págs.&lt;br /&gt;&lt;br /&gt;MATTELART, ARMAND&lt;br /&gt;Historia de la sociedad de la información&lt;br /&gt;México, Paidós Comunicación&lt;br /&gt;1 edición, 2002, 169 págs.&lt;br /&gt;FERNANDEZ BEF, BERNARDO&lt;br /&gt;Ladrón de sueños&lt;br /&gt;México, Almadía&lt;br /&gt;1 edición, 2008, 216 págs.&lt;br /&gt;&lt;br /&gt;TEJEDA, JUAN GUILLERMO&lt;br /&gt;Diccionario crítico del diseño&lt;br /&gt;Barcelona, Paidós Diseño&lt;br /&gt;1 edición, 2006, 269 págs.&lt;br /&gt;&lt;br /&gt;SONTAG, SUSAN&lt;br /&gt;Cuestión de énfasis&lt;br /&gt;México, Alfaguara&lt;br /&gt;1 edición, 2007, 385 págs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-5347316272634459245?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/5347316272634459245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=5347316272634459245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5347316272634459245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5347316272634459245'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/08/nueva-bibliografia.html' title='Nueva Bibliografía  &gt;&gt;'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2100633291035021147</id><published>2009-08-14T06:40:00.000-07:00</published><updated>2009-08-14T06:53:28.346-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='temario 2009'/><title type='text'>TEMARIO-otoño 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/SoVq3TVYCvI/AAAAAAAABAE/gAJ_KbKNS8E/s1600-h/Photo+22.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/SoVq3TVYCvI/AAAAAAAABAE/gAJ_KbKNS8E/s400/Photo+22.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5369815629024463602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Módulo 1: EL CONCEPTO DE TECNOLOGÍA&lt;br /&gt;Revisión filosófica, sociológica y comunicacional del concepto de tecnología: el elemento transformador de la realidad que conlleva; la diferencia entre el pensamiento tecnológico y el pensamiento político; promesas, horizontes y limitaciones de la tecnología; mentiras y fracasos de la tecnología; tecnofobia y tecnofilia; de la sociedad de uso de herramientas, a través de la tecnocracia, rumbo al tecnopolio.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 2: RECONFIGURACIONES Y RESIGNIFICACIONES&lt;br /&gt;¿Nuevas prácticas sociales?; identidades y resignificación del "ser social"; formas de comunicación: ecología mediática o la lucha por la superviviencia del mensaje; transformación de las competencias comunicativas; Sociedad de la Información: brecha digital y exclusión (condiciones y causas de la exclusión). ¿Sociedad del Conocimiento?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 3: ESTUDIOS DE CASO (a partir de este momento, se revisan, semanalmente, estudios de caso que se seleccionan de acuerdo con los intereses de los propios estudiantes. Para el periodo Otoño 08, se propusieron:)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    * Comics y Tecnología --&gt; La importancia de la narrativa y estética de los comics como una clave fundamental para entender la TECNOCULTURA.&lt;br /&gt;&lt;br /&gt;    * Arte y Tecnología (literatura, arte digital, nuevos discursos musicales, la "estética copy-paste", narrativas interactivas, web-art; etc; revisión de proyectos de arte digital.&lt;br /&gt;&lt;br /&gt;    * Entretenimiento y Tecnología (videojuegos, realidad virtual, parques temáticos, inmersión total, espectáculos multimedia y el exceso tecnológico; revisión de LiveAid, Live8, Pekín 08, etc.)&lt;br /&gt;&lt;br /&gt;    * Redes sociales: identidad y formas de socialización en Red (correo electrónico, mensajes instantáneos, comunidades virtuales, redes sociales; la utopía de la nueva socialización; la dinámica conversacional de la comunicación mediática contemporánea).&lt;br /&gt;Social Media como catalizador de las redes. &lt;br /&gt;&lt;br /&gt;    * El otro YO: identidad y reconfiguración individual (cuerpo y tecnología; sexo y tecnología; cyborgs, transhumanos, posthumanos;  el cuerpo político).&lt;br /&gt;&lt;br /&gt;    * Política y Tecnología I (de lo local a lo global; hackers, crackers, ciber(h)activismo, ciberguerra; libertad de expresión y discursos de odio; sociedad en Red, delincuencia organizada y terrorismo; las nuevas formas del miedo).&lt;br /&gt;&lt;br /&gt;    * Política y Tecnología II (e-política y e-gobierno; campañas electorales y nuevas tecnologías; comunicación viral, comunicación 360 grados, uso eficiente de buscadores, penetración de redes sociales, participación ciudadana; la política YouTube; revisión de casos: Obama y McCain, Nayarit, India y Paquistán).&lt;br /&gt;&lt;br /&gt;    * Seguridad y Tecnología (la compleja visibilidad de la sociedad contemporánea o sociedad líquida; robo de identidad; encriptación de contenidos; ¿vivimos en el panóptico de Foucault?).&lt;br /&gt;&lt;br /&gt;    * Videojuegos y sociedad --&gt; Manifestacióm trascendente de la cultura y sociadad actual, necesaria la revisión. &lt;br /&gt;&lt;br /&gt;    * Medio Ambiente y Tecnología (consecuencias del efecto transformador de la realidad por parte de la tecnología; calentamiento global y efectos locales; movimientos mediambientalistas en Red; inteligencia distribuida y reconfiguración de comunidades científicas).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Módulo 4: CUASI-CONCLUSIONES&lt;br /&gt;Como trabajo final, los alumnos revisarán ejemplos específicos del estado del discurso y la realidad tecnológicas en México. El análisis crítico permitirá elaborar diagnóstico y propuestas para los ejemplos específicos seleccionados. El trabajo final debe presentarse haciendo un uso ad hoc de las tecnologías comunicacionales disponibles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2100633291035021147?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2100633291035021147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2100633291035021147' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2100633291035021147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2100633291035021147'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/08/temario-otono-2009.html' title='TEMARIO-otoño 2009'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/SoVq3TVYCvI/AAAAAAAABAE/gAJ_KbKNS8E/s72-c/Photo+22.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7872296319725649183</id><published>2009-02-18T12:19:00.000-08:00</published><updated>2009-02-18T12:46:35.761-08:00</updated><title type='text'>OSCAR goes to:</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/SZxzon-fzcI/AAAAAAAAA2U/-K9_G3deKmY/s1600-h/cartel-oscar-2007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 273px; height: 400px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/SZxzon-fzcI/AAAAAAAAA2U/-K9_G3deKmY/s400/cartel-oscar-2007.jpg" alt="" id="BLOGGER_PHOTO_ID_5304241602898677186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7872296319725649183?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7872296319725649183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7872296319725649183' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7872296319725649183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7872296319725649183'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/02/oscar-goes-to.html' title='OSCAR goes to:'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/SZxzon-fzcI/AAAAAAAAA2U/-K9_G3deKmY/s72-c/cartel-oscar-2007.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-1701295408095287294</id><published>2009-02-12T11:10:00.000-08:00</published><updated>2009-02-12T11:24:40.249-08:00</updated><title type='text'>INGRESE SU LINK DE YOUTUBE</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/SZR3V-J840I/AAAAAAAAA2M/qCZKeITHeOA/s1600-h/utube_01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 257px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/SZR3V-J840I/AAAAAAAAA2M/qCZKeITHeOA/s400/utube_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5301993880667611970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;saludos y suerte !&lt;br /&gt;r.()&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-1701295408095287294?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/1701295408095287294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=1701295408095287294' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1701295408095287294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1701295408095287294'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/02/ingrese-su-link-de-youtube.html' title='INGRESE SU LINK DE YOUTUBE'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/SZR3V-J840I/AAAAAAAAA2M/qCZKeITHeOA/s72-c/utube_01.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2055684648063620052</id><published>2009-02-11T14:13:00.000-08:00</published><updated>2009-02-11T14:15:55.134-08:00</updated><title type='text'>CIBERIA</title><content type='html'>http://www.rushkoff.com/downloadables/cyberiabook/&lt;br /&gt;&lt;br /&gt;leelo en monitor.&lt;br /&gt;saludos.&lt;br /&gt;r.-()&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2055684648063620052?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2055684648063620052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2055684648063620052' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2055684648063620052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2055684648063620052'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/02/ciberia.html' title='CIBERIA'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-3453432630337948003</id><published>2009-02-05T18:33:00.000-08:00</published><updated>2009-02-05T18:43:03.489-08:00</updated><title type='text'>LINZIE HUNTER art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/SYujSvmnqnI/AAAAAAAAA0w/qckqK0jJRsA/s1600-h/spam.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 347px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/SYujSvmnqnI/AAAAAAAAA0w/qckqK0jJRsA/s400/spam.png" alt="" id="BLOGGER_PHOTO_ID_5299508928942942834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;1. hacer una ilustración&lt;br /&gt;2. Con tipografia hecha a mano como las de Linzie Hunter&lt;br /&gt;3. Con lo que les llegue de un SPAM.&lt;br /&gt;4. Suban la foto en algún lado (su blog, facebook, etc) y posteen el link.&lt;br /&gt;con la imagen.&lt;br /&gt;&lt;br /&gt;para el jueves 12&lt;br /&gt;---&lt;br /&gt;Linzie Hunter cada vez que recibe un spam en la bandeja de entrada de su mail, en vez de borrarlo como todos nosotros lo convierte en bellas piezas tipográficas hechas a mano. Realmente original.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-3453432630337948003?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/3453432630337948003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=3453432630337948003' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/3453432630337948003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/3453432630337948003'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/02/linzie-hunter-art.html' title='LINZIE HUNTER art'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/SYujSvmnqnI/AAAAAAAAA0w/qckqK0jJRsA/s72-c/spam.png' height='72' width='72'/><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-6489268946607757266</id><published>2009-02-05T16:49:00.000-08:00</published><updated>2009-02-05T16:51:18.048-08:00</updated><title type='text'>Between you and me :)</title><content type='html'>Leer y comentar:&lt;br /&gt;&lt;br /&gt;http://www.nytimes.com/2007/07/29/fashion/29emoticon.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-6489268946607757266?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/6489268946607757266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=6489268946607757266' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6489268946607757266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/6489268946607757266'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/02/between-you-and-me.html' title='Between you and me :)'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7670986136793917310</id><published>2009-01-19T10:42:00.000-08:00</published><updated>2009-01-19T10:45:43.135-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tecnología'/><category scheme='http://www.blogger.com/atom/ns#' term='bueno'/><title type='text'>LO BUENO DE LA TECNOLOGÍA ?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/SXTKGK3gdTI/AAAAAAAAAy4/wnCnFAULR8k/s1600-h/2282956116_790e8d501e.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/SXTKGK3gdTI/AAAAAAAAAy4/wnCnFAULR8k/s400/2282956116_790e8d501e.jpg" alt="" id="BLOGGER_PHOTO_ID_5293077669412369714" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7670986136793917310?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7670986136793917310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7670986136793917310' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7670986136793917310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7670986136793917310'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/01/lo-bueno-de-la-tecnologa.html' title='LO BUENO DE LA TECNOLOGÍA ?'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XZLC_PAe59o/SXTKGK3gdTI/AAAAAAAAAy4/wnCnFAULR8k/s72-c/2282956116_790e8d501e.jpg' height='72' width='72'/><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-7537667138876113245</id><published>2009-01-14T19:48:00.001-08:00</published><updated>2009-01-14T19:51:07.287-08:00</updated><title type='text'>NOVELAS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XZLC_PAe59o/SW6yf5p-y9I/AAAAAAAAAyQ/-Fs8reZ0kYY/s1600-h/nov_05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 243px; height: 349px;" src="http://2.bp.blogspot.com/_XZLC_PAe59o/SW6yf5p-y9I/AAAAAAAAAyQ/-Fs8reZ0kYY/s400/nov_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5291362873329503186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/SW6yYF-ehAI/AAAAAAAAAyI/tWbjdKLitVU/s1600-h/do_androids_dream_of_electric_sheep_gollancz_2007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 258px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/SW6yYF-ehAI/AAAAAAAAAyI/tWbjdKLitVU/s400/do_androids_dream_of_electric_sheep_gollancz_2007.jpg" alt="" id="BLOGGER_PHOTO_ID_5291362739197740034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XZLC_PAe59o/SW6yD-Wr7wI/AAAAAAAAAyA/1urU3tMqgTg/s1600-h/53586413_3aef2bdb1f.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 263px; height: 400px;" src="http://3.bp.blogspot.com/_XZLC_PAe59o/SW6yD-Wr7wI/AAAAAAAAAyA/1urU3tMqgTg/s400/53586413_3aef2bdb1f.jpg" alt="" id="BLOGGER_PHOTO_ID_5291362393554415362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="file:///Users/ricardofarias/Desktop/do_androids_dream_of_electric_sheep_gollancz_2007.jpg" alt="" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-7537667138876113245?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/7537667138876113245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=7537667138876113245' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7537667138876113245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/7537667138876113245'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/01/novelas.html' title='NOVELAS'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XZLC_PAe59o/SW6yf5p-y9I/AAAAAAAAAyQ/-Fs8reZ0kYY/s72-c/nov_05.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-5640273980987987630</id><published>2009-01-14T19:41:00.000-08:00</published><updated>2009-01-14T19:43:21.673-08:00</updated><title type='text'>BIBLIOGRAFíA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/SW6w0H2bgrI/AAAAAAAAAx4/S0URW9Hg5Ok/s1600-h/books.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 270px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/SW6w0H2bgrI/AAAAAAAAAx4/S0URW9Hg5Ok/s400/books.jpg" alt="" id="BLOGGER_PHOTO_ID_5291361021713941170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;•    KAMP, David. The Rock Snob´s Dictionary. - 1era Ed. - EUA, Editorial Broadway, 2005, 149 pags.- ISBN 0-7679-1873-8&lt;br /&gt;&lt;br /&gt;•    MC. LUHAN, M, El medio es el masaje, 1era Ed.- España,Paidós, 1988, 167 págs. – ISBN 84-7509-015-X&lt;br /&gt;&lt;br /&gt;•    VERDU, Vicente, El estilo del mundo, 2da Ed.- Barcelona, Anagrama, 2006, 294 págs. – ISBN 84-339-7256-1&lt;br /&gt;&lt;br /&gt;•    YEHYA, Naief, Tecnocultura, 1era Ed..- México, Tusquets Editores, 2008, 238 págs. – ISNB 978-607-421-011-8&lt;br /&gt;&lt;br /&gt;•    C. APRILE, Orlando, La publicidad puesta al día, 1era Ed. – Buenos Aires, La Crujia, 2003, 232 págs. – ISBN 987-1004-32&lt;br /&gt;&lt;br /&gt;•    JENKINS, Henry.- Fans, Bloggers and Gamers. -  1era Ed. -  EUA, New York University, 2006, 279 págs. – ISBN 0-8147-4284-X&lt;br /&gt;&lt;br /&gt;•    T.L., Taylor, Play Between worlds. – 1era Ed.-  London, MIT Press Books, 2006, 197 págs.- ISBN 0-262-20163-1&lt;br /&gt;&lt;br /&gt;•    TEJEDA, Juan Guillermo, Diccionario crítico del diseño.-  1era Ed. – España, Paidós, 2006, 274 págs.- ISBN 84-493-1920-X&lt;br /&gt;&lt;br /&gt;•    FERNANDEZ, Bef Bernardo, Ladrón de sueños.-  1era Ed.- México, Almadía, 2008, 216 págs.- ISBN 978-970-985-443-5&lt;br /&gt;&lt;br /&gt;•    KELMAN, Nic, Video Game Art.- 1era Ed. -  New York, Assouline, 2005, 319 págs.- ISBN 2-84323-729-7&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-5640273980987987630?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/5640273980987987630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=5640273980987987630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5640273980987987630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/5640273980987987630'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/01/bibliografa.html' title='BIBLIOGRAFíA'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/SW6w0H2bgrI/AAAAAAAAAx4/S0URW9Hg5Ok/s72-c/books.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-8925453198356331633</id><published>2009-01-14T11:09:00.000-08:00</published><updated>2009-01-14T11:12:26.667-08:00</updated><title type='text'>Constructo de Tecnología</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/SW45CkxlyUI/AAAAAAAAAxo/tWLLM2ZXYnA/s1600-h/raver_paper_by_kuroitora.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/SW45CkxlyUI/AAAAAAAAAxo/tWLLM2ZXYnA/s400/raver_paper_by_kuroitora.jpg" alt="" id="BLOGGER_PHOTO_ID_5291229328601106754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sirvanse a pasar a poner su comentario:&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-8925453198356331633?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/8925453198356331633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=8925453198356331633' title='26 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/8925453198356331633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/8925453198356331633'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/01/constructo-de-tecnologa.html' title='Constructo de Tecnología'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/SW45CkxlyUI/AAAAAAAAAxo/tWLLM2ZXYnA/s72-c/raver_paper_by_kuroitora.jpg' height='72' width='72'/><thr:total>26</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-603796220297269432</id><published>2009-01-13T15:16:00.000-08:00</published><updated>2009-01-13T15:21:57.943-08:00</updated><title type='text'>Bitácora de Navegación</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_XZLC_PAe59o/SW0iEVnrUnI/AAAAAAAAAxY/yPRcvog7Jr4/s1600-h/header-003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 59px;" src="http://4.bp.blogspot.com/_XZLC_PAe59o/SW0iEVnrUnI/AAAAAAAAAxY/yPRcvog7Jr4/s400/header-003.jpg" alt="" id="BLOGGER_PHOTO_ID_5290922595148583538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comunicación &amp;amp; Tecnología&lt;br /&gt;&lt;br /&gt;-    Qué carajos es la tecnología&lt;br /&gt;-    Tecnología y cibercultura&lt;br /&gt;-    Tecnologías y ciencia ficción&lt;br /&gt;-    Tecnología y VGS&lt;br /&gt;-    Tecnología y música&lt;br /&gt;-    Tecnologías y ARTE&lt;br /&gt;-    Tecnología y Cuerpo&lt;br /&gt;-    Tecnología y Política&lt;br /&gt;-    Tecnología y periodismo&lt;br /&gt;-    Tecnología y television&lt;br /&gt;-    Tecnología y Entretenimiento&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EVALUACiÓN&lt;br /&gt;1 examen escrito: 20 %&lt;br /&gt;3 trabajos en equipo: 20%&lt;br /&gt;1 novela: 20%&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-603796220297269432?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/603796220297269432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=603796220297269432' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/603796220297269432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/603796220297269432'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2009/01/bitcora-de-navegacin.html' title='Bitácora de Navegación'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_XZLC_PAe59o/SW0iEVnrUnI/AAAAAAAAAxY/yPRcvog7Jr4/s72-c/header-003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-1737768121939246175</id><published>2007-10-30T11:39:00.000-07:00</published><updated>2007-10-30T12:19:01.270-07:00</updated><title type='text'>Ejercicio de Cultura Mediática</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/Ryd_jQLGZdI/AAAAAAAAASk/W3rlTKjZg_A/s1600-h/street3_800x600.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/Ryd_jQLGZdI/AAAAAAAAASk/W3rlTKjZg_A/s400/street3_800x600.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5127206944398271954" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ejercicio: &lt;br /&gt;&lt;br /&gt;Acabas de ser contratado como creativo y desarrollador de videojuegos para Rockstar (Estudio de desarrollo de juegos como GTA, tabletenis, bully y otros), empresa que desarrolla juegos para todas las consolas. Te piden que desarrolles un nuevo videojuego y te piden que entregues un primer borrador con algunas ideas. Tu jefe dice:&lt;br /&gt;&lt;br /&gt;mira me gustaría que tenga que ver con los Beatles, Alfred Hitchcock, que aparezcan de alguna manera aves y .. ah sí.. que el personaje use un radio para algo y ya. suerte ! &lt;br /&gt;&lt;br /&gt;http://www.rockstargames.com/&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Para tu primer borrador deberas ocupar los siguientes elementos desarrollo: &lt;br /&gt;&lt;br /&gt;1. Historia (Narrativa)&lt;br /&gt;Aquí se coloca una especie de sinópsis en donde se explica la narrativa y la historia que envuelve al juego. Etre 2 y 2 cuartillas aprox. &lt;br /&gt;&lt;br /&gt;2. Diseño de Personajes &lt;br /&gt;Descripción de personajes pincipales &lt;br /&gt;Bocetos Gráficos de los personajes&lt;br /&gt;Características &lt;br /&gt;&lt;br /&gt;3. Género&lt;br /&gt;Es decir, qué género (acción, aventura, estrategia, una mezcla, etc) de videojuego es y que características principales tiene.&lt;br /&gt;&lt;br /&gt;4. Modo de juego&lt;br /&gt;Especificar cómo funciona y que características tienen en acción los personajes&lt;br /&gt;&lt;br /&gt;5. Música&lt;br /&gt;Tipo de música, describirla y mostrar ejemplos y / o posibles autores &lt;br /&gt;&lt;br /&gt;6. Cómo esperar provocar INMERSION en tus usuarios&lt;br /&gt;&lt;br /&gt;AH ! cómo es tu primer proyecto y te quieren probar tendrás que seguir las siguientes reglas: &lt;br /&gt;&lt;br /&gt;REGLAS: &lt;br /&gt;1. NO PUEDE HABER VIOLENCIA EXPLICITA (verse sangre)&lt;br /&gt;2. EL PERSONAJE PRINCIPAL TIENE QUE SER MUJER (los demás no importan)&lt;br /&gt;3. EL MUNDO ESTA EN GUERRA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DESARROLLA ESTOS PUNTOS A PARTIR DE UNA IDEA ORIGINAL PARA EL NUEVO VIDEOJUEGO QUE TE PIDEN.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-1737768121939246175?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/1737768121939246175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=1737768121939246175' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1737768121939246175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/1737768121939246175'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2007/10/ejercicicio-de-cultura-meditica.html' title='Ejercicio de Cultura Mediática'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/Ryd_jQLGZdI/AAAAAAAAASk/W3rlTKjZg_A/s72-c/street3_800x600.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-2037259614495261211</id><published>2007-10-16T09:48:00.000-07:00</published><updated>2007-10-16T09:49:53.144-07:00</updated><title type='text'>Elves Are Out, Aliens In</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XZLC_PAe59o/RxTrn1fXhmI/AAAAAAAAASM/B4LyLo15Jz4/s1600-h/videospan.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_XZLC_PAe59o/RxTrn1fXhmI/AAAAAAAAASM/B4LyLo15Jz4/s400/videospan.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5121977745833166434" /&gt;&lt;/a&gt;&lt;br /&gt;October 16, 2007&lt;br /&gt;Video Games&lt;br /&gt;Elves Are Out, Aliens In&lt;br /&gt;By SETH SCHIESEL&lt;br /&gt;&lt;br /&gt;Where have all the elves gone?&lt;br /&gt;&lt;br /&gt;That’s the question gamers and the people who love them are bound to ask this fall as they take in the latest crop of big-budget video games. Since the 1970s, dragons, orcs, wizards and dwarfs have been staples of interactive entertainment, yet this holiday season there are hardly any top new games in the traditional fantasy mode.&lt;br /&gt;&lt;br /&gt;Instead 2007 has been dominated by perhaps the deepest lineup of science fiction games ever.&lt;br /&gt;&lt;br /&gt;It started in August with the sleeper hit BioShock, which can best be described as intelligent sci-fi noir (genetic engineering in 1940s big-band style). Then last month came the pop culture juggernaut Halo 3, the epitome of mainstream action sci-fi (men with huge guns saving the galaxy from an interstellar menace). Between now and Thanksgiving gamers will see gothic sci-fi in Hellgate: London (demons invade post-apocalyptic London); the first major science-fiction online game in years in Richard Garriott’s Tabula Rasa; and the magnum opus-cum-space opera Mass Effect.&lt;br /&gt;&lt;br /&gt;Not floating in space yet? In a mash-up of gaming trends, the most anticipated PC shooter this fall, Crysis, lets players take aim at both aliens and North Koreans. Even many of the fall’s top child-friendly console games, like the latest Metroid, the new Ratchet &amp; Clank and the coming Super Mario Galaxy, are set in a fanciful future.&lt;br /&gt;&lt;br /&gt;The most obvious question is, Why the shift? But it may be more salient to ask why most video games are set in so few genres to begin with, and whether that’s changing. After all, most forms of entertainment draw consumers into an experience they could not actually have in life. That is as true of “Days of Our Lives,” the National Football League or “The Godfather” as it is of any video game.&lt;br /&gt;&lt;br /&gt;The difference is that books, films and television shows are more often set in some approximation of the real, contemporary world. Yet many of the best video games take place in fantasy and science-fiction worlds meant to have as little in common with reality as possible. That may reflect games’ strengths and weaknesses as a storytelling medium.&lt;br /&gt;&lt;br /&gt;The one thing that makes electronic games unique among entertainment media is choice, or agency. In a game the star of the show is the consumer, not a celebrity on a screen, stage or playing field. A gamer does not have merely to identify with the protagonist of someone’s else story; the gamer actually gets to become that alternative identity, if just for a while.&lt;br /&gt;&lt;br /&gt;So, the thinking goes, that identity ought to be as alternative as possible.&lt;br /&gt;&lt;br /&gt;“When you’re making a video game, you’re trying to give the player special experiences and abilities that go beyond the everyday as much as possible,” said Casey Hudson, project director for Mass Effect, a new science-fiction role-playing game to be released next month. “You want to be able to give somebody an experience where they can leave behind their everyday life.”&lt;br /&gt;&lt;br /&gt;Or as put by Bill Roper, chief executive of Flagship Studios, which plans to release Hellgate: London later this month, “No one wants to play a game where they are a C.P.A. trying to figure out a deduction.”&lt;br /&gt;&lt;br /&gt;Mr. Roper added: “As a John Grisham novel, the C.P.A. thing could work. His novels are intriguing, they’re great. But I don’t know if a John Grisham story could be a fun game.”&lt;br /&gt;&lt;br /&gt;And that, quite neatly, is what video games have been so bad at. All the snazzy technology that has done so much to make gamers feel as if they are somewhere else has also done little to populate those fantastic virtual realities with the believable, nuanced story lines and characters that have been the lifeblood of linear drama since Homer.&lt;br /&gt;&lt;br /&gt;In that sense, outlandish settings have long distracted players from noticing a dearth of old-fashioned storytelling.&lt;br /&gt;&lt;br /&gt;“What we have not really gotten in games,” Mr. Hudson said, “which you do get when you watch a great television drama, is that as exciting as the setting may be, what’s really interesting are the people, the personal, human stories.” Naturally, Mr. Hudson and the rest of his team at BioWare hope to change that with Mass Effect.&lt;br /&gt;&lt;br /&gt;Game makers have been employing more writers recently, hoping to improve storytelling. But perhaps even more interesting is how technology can allow stories to emerge where a game’s makers wrote none.&lt;br /&gt;&lt;br /&gt;Consider the Sims, the family simulation series that has become wildly popular among elementary school and middle school girls. In the Sims, as with traditional dolls like Barbie, girls (mostly) create a virtual household and populate and furnish it to their liking. Then, using a combination of visual props and imagination, millions of Sims-playing girls, like their doll-playing mothers and grandmothers, set their own story on the “family” they have created.&lt;br /&gt;&lt;br /&gt;As for the wave of science-fiction games this year, that is probably just cyclical. It generally takes at least three years to make a top-notch game. Look back at 2004: Elves were everywhere. The “Lord of the Rings” film trilogy had just concluded, and in gaming the very popular World of Warcraft fantasy was sweeping away the competition.&lt;br /&gt;&lt;br /&gt;“There are a lot of ways in which World of Warcraft has influenced the game-making community, not just the game-playing community,” said Mr. Roper, who was formerly a senior developer at the company behind that game, Blizzard Entertainment. “It’s suicide to try to go head to head with World of Warcraft.”&lt;br /&gt;&lt;br /&gt;So now instead of a gaggle of goblins, gamers this fall are being confronted with an army of aliens. Thanks to the latest graphics technology, almost all of those spacelings will be ready for their close-ups. Some may even come armed with more sophisticated, compelling stories than their ancestors.&lt;br /&gt;&lt;br /&gt;And if you really love elves, don’t despair. With the way the game industry works, they will surely be back soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-2037259614495261211?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/2037259614495261211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=2037259614495261211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2037259614495261211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/2037259614495261211'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2007/10/elves-are-out-aliens-in.html' title='Elves Are Out, Aliens In'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XZLC_PAe59o/RxTrn1fXhmI/AAAAAAAAASM/B4LyLo15Jz4/s72-c/videospan.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-411380347808578878</id><published>2007-04-16T05:16:00.000-07:00</published><updated>2007-04-16T05:57:05.987-07:00</updated><title type='text'>EXAMEN / CULTURA MEDIATICA</title><content type='html'>Ejerciciio: &lt;br /&gt;&lt;br /&gt;Acabas de ser contratado para los Microsoft Studios, empresa que desarrolla juegos para el xbox 360. Te piden que desarrolles un nuevo videojuego y te piden que entregues un primer borrador con algunas ideas. &lt;br /&gt;&lt;br /&gt;Para tu primer borrador deberas ocupar los siguientes elementos de anális o de desarrollo: &lt;br /&gt;&lt;br /&gt;1. Historia (Narrativa)&lt;br /&gt;2. Diseño de Personajes &lt;br /&gt;3. Género&lt;br /&gt;4. Modo de juego&lt;br /&gt;5. Música&lt;br /&gt;6. Remediación&lt;br /&gt;7. Cómo esperar provocar INMERSION en tus usuarios&lt;br /&gt;&lt;br /&gt;REGLA: NO PUEDE HABER VIOLENCIA EXPLICITA (verse sangre)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DESARROLLA ESTOS PUNTOS A PARTIR DE UNA IDEA ORIGINAL PAR EL NUEVO VIDEOJUEGO QUE TE PIDEN.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-411380347808578878?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/411380347808578878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=411380347808578878' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/411380347808578878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/411380347808578878'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2007/04/examen-cultura-mediatica.html' title='EXAMEN / CULTURA MEDIATICA'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-116101952625468011</id><published>2006-10-16T09:43:00.000-07:00</published><updated>2006-10-16T10:25:26.423-07:00</updated><title type='text'>Una agencia de noticias real para el mundo virtual de Second Life</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/Reuters_abre_redaccion_Second_Life.2.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/200/Reuters_abre_redaccion_Second_Life.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;LA RELEVANCIA Y PENETRACIÓN QUE ADQUIEREN LOS VIDEOJUEGOS EN NUESTRAS VIDAS NOS PERMITE PENSAR EN CÓMO LAS FRONTERAS ENTRE LO LÚDICO Y LO REAL SE DESVANECEN, O MEJOR AÚN, NOS RECUERDAN QUE NUNCA EXISTIERON. EL CASO, ES QUE CADA UNO DE NOSOTROS TIENE LA POSIBILIDAD DE ELEGIR QUÉ TIPO DE EXPERIENCIA QUIERE TENER, QUÉ TAN PROFUNDO QUIERE LLEGAR Y EN DÓNDE SE RECONOCE MEJOR... &lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;Reuters 'envía' a uno de sus reporteros a informar sobre los principales acontecimientos de uno de los juegos online de más éxito&lt;br /&gt;&lt;br /&gt;Las oficinas de la agencia de noticias Reuters en el mundo virtual de Second Life.&lt;br /&gt;&lt;br /&gt;Noticias del mundo real para el mundo virtual e informaciones sobre éste para los lectores tradicionales. Desde el próximo miércoles Adam Reuters informará a los más de 400.000 usuarios activos del juego online Second Life a través de un blog y un dispositivo portátil que los jugadores podrán llevar siempre encima.&lt;br /&gt;&lt;br /&gt;Adam Reuters es el nombre que el periodista de la agencia de noticias británica Adam Pasik ha adoptado en Second Life, una especie de universo paralelo en tres dimensiones en el que participan internautas de todo el mundo. Más de 900.000 personas han accedido en alguna ocasión a este mundo virtual, en el que cada día se realizan transacciones económicas por valor de 350.000 dólares (cerca de 280.000 euros).&lt;br /&gt;&lt;br /&gt;Esta cifra se alcanza gracias a la compraventa de bienes virtuales (desde propiedad inmobiliaria a pelo, vestifdo u órganos sexuales con los que mejorar la imagen virtual del jugador) y servicios, operaciones que se pagan en la moneda local, los dólares Linden. Éstos pueden convertirse después en dólares reales, por lo que el juego permite a sus usuarios obtener beneficios en el mundo real a través de sus actividades en el universo de Second Life.&lt;br /&gt;&lt;br /&gt;El negocio crece a grandes pasos, alcanzando un volumen de 13 millones de dólares anuales, algo que no han dejado pasar las grandes compañías. Toyota, Sony BMG, Sun Microsystems, Reebook, Adiddas o CNET son algunas de las compaías que han abierto tienda en el juego o que informan sobre sus productos a través de él. La cadena de hoteles Starwood, por ejemplo, ha creado una versión virtual de una nueva gama de alojamientos que pretende abrir establecimientos en todo el mundo en 2008.&lt;br /&gt;&lt;br /&gt;Sobre estas y otras actividades que se llevan a cabo en el juego informará Adam Pasick, que trabaja en la oficina londinense de Reuters. Las historias que Reuters ofrecerá a los jugadores abordarán la economía del mundo virtual creado por la compañía Linden Labs, pero también incluirán información sobre acontecimientos reales.&lt;br /&gt;&lt;br /&gt;En Second Life Pasick jugará el papel del jefe de una redacción, alqgo que según afirma "no será muy diferente de ser un reportero en el mundo real (...), una vez que te acostumbras se parece mucho al trabajo que he estado haciendo durante años".&lt;br /&gt;&lt;br /&gt;Con el lanzamiento de la agencia de noticias en Second Life Reuters pretende "formar parte de una nueva generación", según ha declarado el presidente ejecutivo de la compaía, Tom Glocer.&lt;br /&gt;&lt;br /&gt;Reuters no aterrizará en todo caso en un mercado virgen, pues existen ya otros medios informativos en el universo virtual, como Metaverse Messenger, un semanario que tiene ya un año, además de los blogs de usuarios en los que se recogen sus actividades.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;AGENCIAS / ELPAIS.es  -  Londres / Madrid&lt;br /&gt;http://www.elpais.es/articulo/internet/agencia/noticias/real/mundo/virtual/Second/Life/elpportec/20061016elpepunet_3/Tes/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-116101952625468011?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/116101952625468011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=116101952625468011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116101952625468011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116101952625468011'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/10/una-agencia-de-noticias-real-para-el.html' title='Una agencia de noticias real para el mundo virtual de Second Life'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-116011382244217947</id><published>2006-10-05T22:49:00.000-07:00</published><updated>2006-10-05T22:50:22.446-07:00</updated><title type='text'>Metal Gear Solid para PS3, para Wii, para Hollywood… para todos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/mgs_snake.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/mgs_snake.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Por Andrés Monterrubio… “Monty”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Solid Snake, el épico protagonista de la serie Metal Gear Solid (MGS), se encuentra en una crisis de identidad a causa de los amoríos de su creador, Hideo Kojima; que después de casarse con el sofisticado Play Station 3 (PS3) y anunciar la exclusiva del MGS 4 para ese sistema, sacudió a los directivos de Sony al prestar los derechos del personaje al nuevo Super Smash Bros. Brawl, en donde podemos observar al héroe listo para entrarle a los jalones de greña con Mario y compañía en el nuevo Nintendo Wii, y a esto hay que añadirle que recientemente se firmó un contrato para llevar a Snake a la pantalla grande… &lt;br /&gt;&lt;br /&gt;Los chismes y rumores ya comenzaron a correr, que Hugh Jackman interpretara a Snake, que New Line Cinema tiene los derechos y que el mismo Kojima la dirigirá… esto no es nada más que rumores, pues solo se ha mencionado que ya existe este contrato, pero no se dio más información, ni casa productora, director y mucho menos actores; lo único seguro es que Hideo Kojima observara muy de cerca la filiación, para evitar que su “hijo”, como el le llama, sea transformado en algo que traicione a los fans y a la misma historia original.&lt;br /&gt;&lt;br /&gt;Por su parte, el MGS 4, promete ser el mejor juego de la serie (aparte de que se ha dicho que puede ser el ultimo juego de la saga), situados en un futuro apocalíptico, podremos ver a un Snake que ya dio el viejazo, pero no por eso es un anciano, pues aún se ve con la misma agilidad a la que nos tiene acostumbrados, y con un gran equipo que le cubre la espalda que, según se ve en el corto mostrado en la ultima E3, es el nuevo Fox Hound, con personajes como Meryl, Otacon, Roy Campbell, Naomi Hunter y un extraño Raiden vestido con un traje de ninja como que usara Gray Fox en el primer MGS.&lt;br /&gt;&lt;br /&gt;Y en cuanto a las mejoras, tenemos una larga lista, pero quizás lo más interesante sea el nivel de realismo que pretende, pues se ha dicho que los signos de interrogación y exclamación sobre las cabezas de los enemigos, serán cosa del pasado, pues los rostros de los enemigos y sus movimientos corporales dejaran bien claras sus intenciones. Otro aspecto en el que se ha hecho hincapié es en el nuevo arsenal de Snake, pues la historia al ser situada en un futuro, da libertad a los diseñadores de crear cualquier cosa que se les ocurra.&lt;br /&gt;&lt;br /&gt;Por otro lado, en entrevista con el sitio Computer and Videogames, el padre de MGS, afirma estar un tanto cansado de la presión alrededor del  MGS 4, y estar muy emocionado con las ventajas que ofrece el  Wii, “Me gustaría alejarme de la creación de MGS 4 y crear algo para Wii”, y aclaró la razón por la cual su personaje estrella, aparece en el Super Smash Bros. Brawl, “soy amigo del diseñador del juego y pensé que sería agradable si pudieras jugar como Snake”. Sin embargo la historia no acaba ahí, pues ya se ha anunciado que apenas termine de desarrollar MGS 4, se dedicará de tiempo completo a un nuevo proyecto que tiene para Wii, del cual solo se sabe que no formará parte de la saga de MGS, pero que podría ser algo aún mejor; pues por años Hiedeo Kojima ha dicho tener un videojuego en mente, pero que las limitaciones de las consolas no lo ha podido llevar a cabo; ¿será que el Wii si llena la expectativas?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-116011382244217947?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/116011382244217947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=116011382244217947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011382244217947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011382244217947'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/10/metal-gear-solid-para-ps3-para-wii.html' title='Metal Gear Solid para PS3, para Wii, para Hollywood… para todos'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-116011375999895466</id><published>2006-10-05T22:42:00.000-07:00</published><updated>2006-10-05T22:49:20.000-07:00</updated><title type='text'>¿Cómo saber si eres adicto a los videojuegos?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/goddurs_world_vision.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/goddurs_world_vision.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Por Andrés Monterrubio… “Monty”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eh aquí un pequeño cuestionario que se usa en el Centro Nacional de Prevención de Adicciones, para diagnosticar a sus pacientes si son o no son adictos a los videojuegos.&lt;br /&gt;&lt;br /&gt;Mientras más preguntas respondas de manera afirmativa, mayor tu grado de adicción.&lt;br /&gt;&lt;br /&gt;1. ¿Viajas al menos una vez al año a la tierra de Hyrule?&lt;br /&gt;&lt;br /&gt;2. ¿Sabes qué es un Goomba, un Koopa Troopa y un Para Troopa?&lt;br /&gt;&lt;br /&gt;3. ¿El villano de tus pesadillas se llama Ganondorf?&lt;br /&gt;&lt;br /&gt;4. ¿Haz ganado el Mundial, el Super Tazón, la Copa Davis, la Serie Mundial o la F1 desde la comodidad de tu hogar?&lt;br /&gt;&lt;br /&gt;5. ¿Conociste a tu novia(o) jugando World of Warcraft?&lt;br /&gt;&lt;br /&gt;6. ¿Haz volado al lado de Peppy Hare, Falco Lombardi y Slippy Toad?&lt;br /&gt;&lt;br /&gt;7. ¿Sabes que significa MMORPG?&lt;br /&gt;&lt;br /&gt;8. ¿Tu mascota vive dentro de un Nintendo DS?&lt;br /&gt;&lt;br /&gt;9. ¿Sabes el nombre de la hermana de Mega Man?&lt;br /&gt;&lt;br /&gt;10. ¿Aprendiste a manejar con Gran Turismo o Need for Speed?&lt;br /&gt;&lt;br /&gt;11. ¿Cundo eras pequeño, no comias bien con tal de salvar al Mushroom Kingdom?&lt;br /&gt;&lt;br /&gt;12. ¿Siempre soñaste con visitar Racoon City?&lt;br /&gt;&lt;br /&gt;13. ¿Quieres ser parte de Fox Hound?&lt;br /&gt;&lt;br /&gt;14. ¿Te has peleado con alguien a causa de la controversia del Blu-ray Disc?&lt;br /&gt;&lt;br /&gt;15. ¿Quieres un tatuaje de la Trifuerza?&lt;br /&gt;&lt;br /&gt;16. ¿Te casaste, te divorciaste y te volviste a casar sin problemas legales gracias al Fable?&lt;br /&gt;&lt;br /&gt;17. ¿Haz visitado las principales ciudades del mundo de la mano de Tony Hawk?&lt;br /&gt;&lt;br /&gt;18. ¿Alguna vez has fantaseado con Mai Shiraui o alguna otra chica de KoF?&lt;br /&gt;&lt;br /&gt;19. ¿Derrotaste a Kintaro, Motaro y Shao Kahn ?&lt;br /&gt;&lt;br /&gt;20. ¿Picas “_ _ _ _ _ _ _ _ B A” en la pantalla principal?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-116011375999895466?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/116011375999895466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=116011375999895466' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011375999895466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011375999895466'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/10/cmo-saber-si-eres-adicto-los.html' title='¿Cómo saber si eres adicto a los videojuegos?'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-116011311369143213</id><published>2006-10-05T22:29:00.000-07:00</published><updated>2006-10-05T22:41:53.610-07:00</updated><title type='text'>LECTURAS para cultura mediatica</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/triforce.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/triforce.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;HOLA ! &lt;br /&gt;&lt;br /&gt;las lecturas mencionadas abajo, se deberán de leer para la clase de este lunes 9 de octubre. &lt;br /&gt;en el BLOG:&lt;br /&gt;1.Video Games Are Their Major, So Don't Call Them Slackers&lt;br /&gt;2.gameboy en italiano&lt;br /&gt;&lt;br /&gt;Para el miercoles 11 de octubre&lt;br /&gt;COPIAS. las copias estarán:&lt;br /&gt;edificio i / a nombre de ricardo farias / folder&lt;br /&gt;&lt;br /&gt;1. Playing with fire&lt;br /&gt;2. Playing with gaming&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-116011311369143213?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/116011311369143213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=116011311369143213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011311369143213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/116011311369143213'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/10/lecturas-para-cultura-mediatica.html' title='LECTURAS para cultura mediatica'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114531194367120748</id><published>2006-04-17T15:09:00.000-07:00</published><updated>2006-04-17T15:12:23.673-07:00</updated><title type='text'>gameboy en italiano</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/gameboy.tif.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/gameboy.tif.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;langstabil - Pronto Luigi (Blanco/May) published by: MHz/Plate Lunch (4/2000)&lt;br /&gt;&lt;br /&gt;"Gioco Bambino", the recent CD-release of the german duo "Klangstabil", includes 12 tracks of Gameboy electronics that &lt;br /&gt;range from simple melodies that could easily be used as themes for childrens TV-series, to speedy, crackling, rumbling and noisy tracks. All of these tracks have been recorded directly onto DAT in realtime by using only a Nintendo Gameboy with an additional Gameboy Camera cartridge (which wasn't used to take pictures with, but as a primitive "mixing desk") and some simple effects. There are no samples, overdubs or additional instruments mixed to this recording later - all that you hear are the gameboy sounds recorded directly onto a DAT-recorder! About 70% of the tracks included are made by using only the gameboy and nothing else. The remaining 30% of the tracks are recorded while the gameboy has been connected with additional electronic equipment, but of course these tracks are recorded in realtime, too. "Gioco Bambino" - what means "game boy" in italian language - evolved out of the spontaneous idea to release a complete CD with pieces played on a Gameboy only. Receiving a track by "Klangstabil" that had been recorded this way, "plate lunch" was immediately fascinated by this idea and asked "Klangstabil" to do further experiments and recordings with the gameboy for a CD-release in co- operation with their label, which finally resulted in about 20 tracks that they recorded during April and November 1999 and of which the 12 most interesting ones found their way onto the "Gioco Bambino" CD. It's really exciting to listen to music that comes straight from the heart of a tiny gameboy. The german duo of "Klangstabil" was founded in late 1994 by Maurizio Blanco and Boris May. Amongst their releases are the brilliant "Böhm - Gott der Elektrik" LP from early 1997, that was released on their own "Megahertz" label. On this LP they used a self-converted "Böhmat", a rhythm-and effects-"instrument" which had its high time during the 50's and the 60's and that was originally intended to support organ-players with additional rhythms. "Klangstabil" showed that the "Böhmat" is much more than just a simple instrument for support, but that it deserves to play a main part next to other instruments with its astonishingly fresh sound, instead of being kind of a musical slave. Due to their 1998 LP-release "Sieg der Monochronisten" and an appearance on the 2-CD-compilation "Tekknoir" that has been released on the german "Hymen" label, a sub-label of "Ant Zen" - which recently released further tracks made with the gameboy as 12"-LP with the title "Sprite Storage Format" (the 500 copies sold out within two days from the label!) - "Klangstabil" have been labelled as "post-industrial"-outfit, but releases like the "Böhm" LP and their so far sole 7" - which both got enthusiastic reviews in the german "De:Bug" magazine for example - as well as the recent "Gioco Bambino"- CD show, that such labels don't do them justice. "Klangstabil" establish their own rules what results in releases that are fairly different to each other. Asked, how they would describe their music, they say that it's just "Klangstabil music" - what only shows their aversion against all kinds of labels. They do their very own thing - probably sitting between all chairs, as on one hand they're working with acoustic "Orff"-instruments - an project they realize with the help of children and to the other hand they record minimal, but harsh electronic pieces which definitely show influences by old school electronic/industrial artists like Conrad Schnitzler or Maurizio Bianchi/M.B., perfectly connected with their present sound experiments. Recently they performed some of their gameboy tracks on the "Mixer" Festival in Amsterdam, along with artists like V/VM, Saoulaterre, Gert-Jan Prins, Kapotte Muziek and others. Maurizio Blanco and Boris May will always have an open ear for interesting sounds - there's absolutely no doubt about it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114531194367120748?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114531194367120748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114531194367120748' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531194367120748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531194367120748'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/gameboy-en-italiano.html' title='gameboy en italiano'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114531168292637067</id><published>2006-04-17T15:05:00.000-07:00</published><updated>2006-04-17T15:08:02.936-07:00</updated><title type='text'>Is the Pen as Mighty as theJoystick?</title><content type='html'>Is the Pen as Mighty as theJoystick? &lt;br /&gt;By MATT RICHTEL&lt;br /&gt;Published: March 5, 2006&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHEN the package showed up last November at his house outside of Portland, Ore., David Hodgson initially felt a wave of great excitement. But that promptly gave way to foreboding.&lt;br /&gt; &lt;br /&gt;Alan Weiner for The New York Times&lt;br /&gt;David Hodgson has written 55 strategy books for video games. "It's like writing a travel guide to a place that doesn't exist," he said of his work.&lt;br /&gt; Forum: Gaming &lt;br /&gt;Enlarge This Image&lt;br /&gt; &lt;br /&gt;Larry W. Smith for The New York Times&lt;br /&gt;Beverly McClain bought about a dozen strategy guides last year, more than the number of novels she bought.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As soon as he opened the bundle, he realized that a clock had started ticking on a new assignment: he had four months to write a manual on how to extort, kill and otherwise take over a New York mob family. The task was particularly harrowing, in part because he wanted to make sure that his prose was well organized and clear.&lt;br /&gt;&lt;br /&gt;Inside the package was an early copy of the much-anticipated Godfather video game that its maker, Electronic Arts, is scheduled to release later this month. Mr. Hodgson's job was to understand every facet of the game and to write a book advising players about how to win it.&lt;br /&gt;&lt;br /&gt;For players of Godfather, which is based on Mario Puzo's novel and Francis Ford Coppola's movies, the goal is to rise from small-time hustler to boss of the Corleone crime family or, ultimately, all of the area's crime families. Doing so requires players to complete 17 missions, to attempt 20 assassinations and to bribe and extort dozens of merchants.&lt;br /&gt;&lt;br /&gt;The game, like a growing number of others these days, takes place in a world where the players can move freely; it does not have the prescribed limits of, say, Pac-Man. And that creates special challenges for the author of a strategy guide.&lt;br /&gt;&lt;br /&gt;"The first thing I thought was, 'I need a map,' " said Mr. Hodgson, 33, who spent the first part of his time getting to know New York and New Jersey, where the game is set. With help from the company, he also familiarized himself with a range of weapons, the best ways to blow up buildings and how to extort various characters. There are 50 to 60 ways to murder people in the game — from running them over with cars to garroting — and many ways to shake down a merchant.&lt;br /&gt;&lt;br /&gt;After logging long hours trying various tactics, Mr. Hodgson said he asked the company whether he had explored them all, and which ones would help players rack up the highest scores.&lt;br /&gt;&lt;br /&gt;Mr. Hodgson's name may not ring a bell, perhaps not even with most of his readers. But he is a best-selling author, one of a platoon of 25 or so professional authors turning out books — strategy guides for video games — that can sell hundreds of thousands of copies.&lt;br /&gt;&lt;br /&gt;The guide for Grand Theft Auto: San Andreas, an intricate and violent action game, has sold 748,000 copies, an unusually high number, since it came out in 2004. Mr. Hodgson estimates that the 55 strategy guides he has written have sold a total of one million copies.&lt;br /&gt;&lt;br /&gt; (By comparison, former President Bill Clinton's autobiography, "My Life," which came out in 2004, has sold 1.27 million copies, according to Nielsen BookScan; the hardcover edition of "My Life" was on the  New York Times best-seller list for 28 weeks.)&lt;br /&gt;&lt;br /&gt; Video games are not usually associated with reading, so the strategy guides' popularity is something of an oddity, marrying the fast-paced, fast-twitch world of computer and television console games with the tactile and ruminative experience of text-centric manuals.&lt;br /&gt;&lt;br /&gt;In general, strategy guides are thick full-color books that tell players how best to solve puzzles, find and use weapons, discover hidden bounty and navigate complex and expansive virtual worlds — worlds that the writers are paid to deconstruct.&lt;br /&gt;&lt;br /&gt;"It's like writing a travel guide to a place that doesn't exist," Mr. Hodgson said. "Whereas Frommer's guides tell you what hotel to stay in, I tell you which hotel not to stay in because you're going to get dragged down by a gangster."&lt;br /&gt;&lt;br /&gt;BY most measures, strategy guides are not a huge business. They generated about $90 million in sales in 2004, according to the NPD Group, a market research firm; the figure dropped to $67 million in 2005, but that decline was expected as a cyclical moment, paralleling a transition in the industry to a new generation of advanced game consoles. If history is any guide, industry executives expect the transition to lead eventually to increased sales of games and strategy manuals.&lt;br /&gt;&lt;br /&gt;The challenge for the industry's two biggest publishers — Prima Games, a division of Random House, and BradyGames, a subsidiary of  Pearson — is how to capitalize on computer technology without being undone by it. In a world of virtual play, they want to prove that a physical book is the best, most effective sidekick.&lt;br /&gt;&lt;br /&gt;To do so, these companies are fending off challenges from Internet publishers, both shoestring amateurs and well-financed professionals, that produce online guides. Ziff Davis, the publisher of PC Magazine and other consumer technology publications, plans to start a free game-focused Web site in March; among other things, it will offer video of people playing games, to show players how to solve challenges.&lt;br /&gt;&lt;br /&gt;Among the books that are published by BradyGames are guides for navigating through the video games Grand Theft Auto: San Andreas and World of WarCraft.&lt;br /&gt; Forum: Gaming &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"There's a lot of free content on the Web, and we've been battling it for years," Steve Escalante, director of marketing for BradyGames, said in an interview.&lt;br /&gt;&lt;br /&gt;In competing with these free rivals, BradyGames, based in Indianapolis, and Prima, in Roseville, Calif., have the advantage of extensive cooperation from game makers, which provide full schematic diagrams, for example, for the games and images. In exchange, they pay a lump sum and a percentage of sales.&lt;br /&gt;&lt;br /&gt;It seems to be working. Mr. Escalante said that despite the free online competition, "we continue to grow."&lt;br /&gt;&lt;br /&gt;For those who use the guides, the efforts of Mr. Hodgson and other authors are worth more than the $15 to $20 they typically spend on the books. Indeed, while Mr. Hodgson has never met a woman named Chloe Brown, an avid video game player in Toronto, he has helped her keep her frustration in check.&lt;br /&gt;&lt;br /&gt;"I once threw my controller into the wall and broke it" while playing an adventure game called Jade Empire, said Ms. Brown, 21. She was stuck at a certain point, she explained, and became frustrated because she couldn't figure out how to advance; after breaking her controller, she bought the game guide by Mr. Hodgson.&lt;br /&gt;&lt;br /&gt;Generally, Ms. Brown and others who buy guides said they need help to cope with the growing complexity of games. In the days of simpler games, "you opened the door, smacked someone on the back of the head and walked out of the room," Ms. Brown said. "Now you have to peek into the doorway, creep into the room, create a disturbance, subdue someone: Are you going to kill them? Will you use a silencer? Or will you just knock them out?"&lt;br /&gt;&lt;br /&gt;If you make the wrong move, she added, "you can go through the same process 5, 10 or 25 times before you realize 'this is what I'm supposed to do.' "&lt;br /&gt;&lt;br /&gt;The guides give explicit counsel. One page in the manual for Call of Duty 2: Big Red One, an adventure and shooting game set in World War II, even advises players to beware of French soldiers collaborating with the Nazis. "Follow Bloomfield up the stairs to the entrance of the hangar," it reads. "Shoot out the windows and use the windows as cover to fire down at the French. Watch out for the guys on the catwalk directly across from you; they can see and fire at you."&lt;br /&gt;&lt;br /&gt;It adds, helpfully: "Be careful not to accidentally shoot your teammates."&lt;br /&gt;&lt;br /&gt;Some players disdain the guides, which they say are less about strategy than taking shortcuts.&lt;br /&gt;&lt;br /&gt;"They're good for people who don't like challenges," said Ibe Ozobia Jr., 32, of Las Vegas. "You don't have to think through the game. You can just look for the answers on the shelf."&lt;br /&gt;&lt;br /&gt;Others, however, swear by them. Beverly McClain, 60, a retired clerical worker in Wichita, Kan., said: "Many gamers insist that the only way to play a game is to figure it all out for yourself. I say, buffalo chips."&lt;br /&gt;&lt;br /&gt;Ms. McClain says she plays video games about five hours a night. As her taste in entertainment shifted from reading books to playing the games, she said, her purchases at bookstores also changed. She said she brought home about a dozen strategy guides last year, more than the number of novels she bought.&lt;br /&gt;&lt;br /&gt;Ms. McClain tried to use free information provided online, she said, but it required her to print out dozens of pages of instructions, or to switch her computer screen back and forth between the game and the hints.&lt;br /&gt;&lt;br /&gt;AS games have become more complex, guidebooks have grown longer. Debra Kempker, the president of Prima Games, said the average size of a guide for a console-based game is 176 pages, up from 128 pages in 2002.&lt;br /&gt;&lt;br /&gt;The growing complexity means that Mr. Hodgson and other authors often cannot deconstruct the games without assistance. Mr. Hodgson says he typically receives ample help from the game designers for the eight guidebooks he is under contract to write each year for Prima Games — but not always. In 2003 and 2004, he said, designers at Atari were too busy to give him much help in writing a guidebook for its "Driv3r" game.&lt;br /&gt;&lt;br /&gt;Despite such occasional problems, he says he considers his job a dream. While growing up in Manchester, England, where his father taught geography at a university and his mother taught German and French, he planned to become a history teacher. But he became interested in games — he found that his interest in detail and research was served by unlocking their virtual worlds.&lt;br /&gt;&lt;br /&gt;In 1997, Mr. Hodgson wrote his first guide, for Turok: Dinosaur Hunter. Last year, he wrote guides for, among others, Star Wars Knights of the Old Republic II, Medal of Honor: European Assault, Half Life 2, Jade Empire, Burnout: Revenge, and Perfect Dark Zero.&lt;br /&gt;&lt;br /&gt;He declined to say how much he is paid for each guide, but publishers say they generally pay authors $3,000 to $12,000 a book. For the Godfather guide, he wrote 175,000 words — the equivalent of nearly two novels — and said he talked daily to a designer who was laying out images from the game, tip boxes and other elements.&lt;br /&gt;&lt;br /&gt;By the time he finishes a project, Mr. Hodgson said, he is sometimes so sick of the game that he hopes to never see it again, much less play it.&lt;br /&gt;&lt;br /&gt;But he said he mostly loves the work, and even likes the relative anonymity of his authorship. Sometimes, it can be amusing. At the annual E3 trade show — the year's biggest gathering of video game companies — Mr. Hodgson's publisher placed him at a booth to sign copies of the strategy guides he had written.&lt;br /&gt;&lt;br /&gt;"The most amusing thing is, some people will ask for a copy of the book and ask me not to sign it," Mr. Hodgson said, laughing. He doesn't fault them. "I'm not a proper author," he said. "I'm the redheaded stepchild of authors."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114531168292637067?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114531168292637067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114531168292637067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531168292637067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531168292637067'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/is-pen-as-mighty-as-thejoystick.html' title='Is the Pen as Mighty as theJoystick?'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114531152022375178</id><published>2006-04-17T15:02:00.000-07:00</published><updated>2006-04-17T15:05:20.233-07:00</updated><title type='text'>Acuden más de 30 mil personas a olimpiadas de videojuegos</title><content type='html'>Acuden más de 30 mil personas a olimpiadas de videojuegos&lt;br /&gt;Los aficionados a los juegos electrónicos disfrutaron en pantallas gigantes los juegos cruciales de la competencia, mientras que la gran final fue transmitida por internet &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Andrés Eloy Martínez Rojas&lt;br /&gt;El Universal&lt;br /&gt;Martes 22 de noviembre de 2005&lt;br /&gt;14:51  Por muchos considerada las olimpiadas de los videojuegos, el World Cyber Games 2005, culminó este fin de semana en Singapur con la participación de 39 mil espectadores.&lt;br /&gt;&lt;br /&gt;La competencia contó con 700 participantes provenientes de 67 países, quienes se disputaron 435 mil dólares durante dos días de concentrados combates de láser en 600 computadoras y 30 consolas Xbox, en las que se llevaron a cabo mil partidas, de acuerdo a la revista New Scientist.&lt;br /&gt;&lt;br /&gt;Los aficionados a los juegos electrónicos disfrutaron en pantallas gigantes los juegos cruciales de la competencia, mientras que la gran final fue transmitida por internet.&lt;br /&gt;&lt;br /&gt;Entre los participantes se encontraban jugadores de video juegos profesionales como Niklas Timmermann, de Alemania, quien jugo el juego de simulación de carreras de autos Need for Speed y Jihoon Seo, de Corea del Sur, quien mostró su destreza en el juego de estrategia StarCraft.&lt;br /&gt;&lt;br /&gt;Durante el evento , 12 mil kilowatts de electricidad fueron utilizados en el International Conventional and Exhibition Center, sede de la competencia.&lt;br /&gt;&lt;br /&gt;Olimpiada electrónica&lt;br /&gt;&lt;br /&gt;Hank Jeong director de mercadotecnia del evento, aseguro que “con la sin precedente participación de espectadores y concursantes de todo el mundo este año, World Cyber Games ha verdaderamente evolucionado y se ha convertido en el equivalente de las Olimpiadas".&lt;br /&gt;&lt;br /&gt;El score final favoreció a Estados Unidos, que se llevó la medalla de oro por juegos como CounterStrike y Halo 2, así como una medalla individual de plata por el juego de estrategia WarCraft III.&lt;br /&gt;&lt;br /&gt;Estados Unidos fue seguido muy de cerca por Corea del Sur, que ganó dos medallas de oro y una de bronce, y de Brasil, que coleccionó una de oro y dos de plata.&lt;br /&gt;&lt;br /&gt;Medallas individuales de oro se otorgaron a Alemania por el juego FIFA Soccer y a China por WarCraft III.&lt;br /&gt;&lt;br /&gt;Los participantes en este torneo necesitaron tomar parte en competencias nacionales para ser elegidos para el máximo evento.&lt;br /&gt;&lt;br /&gt; Éstos fueron los nueve videojuegos en los que se batieron los competidores fueron Counter Strike, FIFA Soccer 2005, Need for Speed, StarCraft, WarCraft III, Warhammer, Dead or Alive Ultimate, Halo 2 y Freestyle.&lt;br /&gt;&lt;br /&gt;dm&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114531152022375178?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114531152022375178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114531152022375178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531152022375178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114531152022375178'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/acuden-ms-de-30-mil-personas.html' title='Acuden más de 30 mil personas a olimpiadas de videojuegos'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114522581879939015</id><published>2006-04-16T15:04:00.000-07:00</published><updated>2006-04-16T15:20:39.853-07:00</updated><title type='text'>partitura en unos y ceros</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/quilt-1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/quilt-1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;territorio sonoro&lt;br /&gt;ricardo farias &lt;br /&gt;partitura en unos y ceros&lt;br /&gt;&lt;br /&gt;En una cultura donde cada vez más la concatenación de imágenes –visuales- dificultan la total o parcial apreciación del sonido, en una ciudad donde las provocaciones gráficas se prestan a los juegos más bajos de seducción para convertirse en la primera referencia del día. En este territorio de la imagen marcaremos por esta vez el mapa sonoro de la música para videojuegos. &lt;br /&gt;&lt;br /&gt;Bajo un contexto completamente lúdico, altamente tecnológico, multidimensional y mediático, los videojuegos y en específico la música para los mismos son hoy un referente en el mundo; para colocar algunos números: sólo del mítico videojuego Final Fantasy hay un aproximado de ciento cincuenta álbumes editados y solamente 3 son compilaciones: versiones en orquesta, pop, tributos, un verdadero caso de culto; Super Mario Bros. otro legendario videojuego tiene alrededor de noventa discos, tratamientos de los mismos temas en jazz, piano, electrónica y otros géneros. &lt;br /&gt;&lt;br /&gt;Pero no siempre fue así, en los primeros años de la década de los setenta las consolas para videojuegos tenían escasa memoria y la única forma de incluir sonidos era a través del MIDI -musical instrument digital interface-, instrumento que les permitía a los creadores generar sonidos entretenidos y graciosos que ayudaban a mejorar el entorno gráfico del videojuego, que para esos tiempos era muy limitado* . Más adelante los mismos creadores utilizaron el MIDI ya como una herramienta de creación musical y generaban “temas” para los videojuegos, seguían siendo limitados, pero apaleaban ya a ciertas armonías o melodías muy sencillas que nos llevaban en una línea narrativa que nos decía incluso cuándo llegábamos a una parte importante del juego.  &lt;br /&gt;&lt;br /&gt;Procurando ubicar la importancia de la música para este tan controvertido medio, aparecen ejemplos que nos permiten apreciar su trascendencia. Si bien los juegos GTA III,  Vicecity y San Andreas  han sido altamente criticados por sus contenidos violentos y discriminatorios*** , le dieron a los videojuegos un matiz interesante, como  parte del juego el personaje principal utiliza automóviles que pueden sintonizar estaciones de radio musical que el conductor puede ir cambiando vía un comando en el control; en el caso específico de los últimos dos, Rockstar (el estudio que los produce), compró los derechos de canciones de figuras como Michael Jackson, Black Eye Peas y muchos más, esto ha tenido tanto éxito que se han editado ocho discos de la versión Vicecity y once para San Andreas**.&lt;br /&gt;&lt;br /&gt;Sin duda la música le brinda a los videojuegos un soporte cada vez más complejo y polifuncional, desata por ejemplo grandes conciertos orquestales en Japón y Estados Unidos, provoca la creación de bandas de rock como Mini Bosses  que tocan música de videojuegos como Megaman y  Castlevania, inspira la creación de estaciones de radio (GAMING FM: http://www.gamingfm.com/complete/main/), participación de agrupaciones reconocidas como The Cardigans o Incubus en los soundtracks y conectando todos lo puntos, le da a la cultura de los videojuegos un nivel más de diversión, reflexión y debate, que por lo visto tiene mucho camino por recorrer.&lt;br /&gt;&lt;br /&gt;*Por poner un ejemplo de consola para videojuego: ATARI 2600, donde los sonidos eran mínimos y amenizaban la sesión o el nivel que estaba jugando el usuario.&lt;br /&gt;**Para más referencias: http://www.rockstargames.com&lt;br /&gt;***Con la violencia hacia las mujeres no se juega. Videojuegos, discriminación y violencia contra las mujeres: http://www.es.amnesty.org/index.php&lt;br /&gt;Para más referencias: http://minibosses.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114522581879939015?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114522581879939015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114522581879939015' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114522581879939015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114522581879939015'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/partitura-en-unos-y-ceros.html' title='partitura en unos y ceros'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114521751038071355</id><published>2006-04-16T12:56:00.000-07:00</published><updated>2006-04-16T12:58:30.393-07:00</updated><title type='text'>Video Games Are Their Major, So Don't Call Them Slackers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/evan%20harper_span.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/evan%20harper_span.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;November 22, 2005&lt;br /&gt;Making Artists&lt;br /&gt;Video Games Are Their Major, So Don't Call Them Slackers&lt;br /&gt;By SETH SCHIESEL&lt;br /&gt;&lt;br /&gt;"So you have these four basic types that occupy the environment: the Achiever, the Explorer, the Socializer and the Killer."&lt;br /&gt;&lt;br /&gt;Nick Fortugno, the 30-year-old teacher, turned away from the whiteboard and faced the 14 undergraduate and master's-level students in his Thursday seminar. "Killers act like predators, and like any ecosystem, if you increase the number of killers and facilitate them, you decrease the number of achievers and socializers."&lt;br /&gt;&lt;br /&gt;A forestry class on the ecology of the African savannah? No. A psychology course on the ways of the grade-school playground? Closer, but not quite.&lt;br /&gt;&lt;br /&gt;Rather, in his video game design seminar at Parsons the New School for Design in Greenwich Village, Mr. Fortugno was recently explaining the basic taxonomy of players in online role-playing games like World of Warcraft or Lineage, games that millions of people around the world play every day.&lt;br /&gt;&lt;br /&gt;"You might think that killers are just bad for the game, right?" he said. "Well, they actually provide a really valuable social function: they provide something for other players to talk about. 'Oh, my God, did you hear that Dorag407 got killed last night at the dungeon?' See, all of &lt;br /&gt;these things exist in a social network, which is what really provides the game experience."&lt;br /&gt;&lt;br /&gt;Most of the students kept pecking at their laptops. A few took notes the old-fashioned way.&lt;br /&gt;&lt;br /&gt;Three decades after bursting into pool halls and living rooms, video games are taking a place in academia. A handful of relatively obscure vocational schools have long taught basic game programming. But in the last few years a small but growing cadre of well-known universities, from the University of Southern California to the University of Central Florida, have started formal programs in game design and the academic study of video games as a slice of contemporary culture.&lt;br /&gt;&lt;br /&gt;Traditionalists in both education and the video game industry pooh-pooh the trend, calling it a bald bid by colleges to cash in on a fad. But others believe that video games - which already rival movie tickets in sales - are poised to become one of the dominant media of the new &lt;br /&gt;century.&lt;br /&gt;&lt;br /&gt;Certainly, the burgeoning game industry is famished for new talent. And now, universities are stocked with both students and young faculty members who grew up with joystick in hand. And some educators say that studying games will soon seem no less fanciful than going to film school or examining the cultural impact of television.&lt;br /&gt;&lt;br /&gt;According to the International Game Developers Association, fewer than a dozen North American universities offered game-related programs five years ago. Now, that figure is more than 100, with dozens more overseas. At Carnegie Mellon University, a drama professor and a computer science professor have created an entertainment technology program that now enrolls 90 students and will soon open branches in Australia and South Korea.&lt;br /&gt;&lt;br /&gt;At the Georgia Institute of Technology, which started new undergraduate and Ph.D. programs in interactive media last year, the director of graduate studies at the university's liberal arts school likens the multiple outcomes possible in video games to the magical realism of writers &lt;br /&gt;like Borges.&lt;br /&gt;&lt;br /&gt;"The skills and methods of video games are becoming a part of our life and culture in so many ways that it is impossible to ignore," said Bob Kerrey, the former Nebraska senator who is now president of the New School, which includes Parsons. Parsons has offered game courses to graduate students for five years and this fall began an undergraduate program in game design.&lt;br /&gt;&lt;br /&gt;"But if you just look at the surface of people playing games, you are missing the point, which is that games are all about managing and manipulating information," Mr. Kerrey said. "A lot of students that come out of this program may not go to work for Electronic Arts. They may go to Wall Street. Because to me, there is no significant difference - except for clothing preference - between people who are making games and people who are manipulating huge database systems to try to figure out where the markets are headed. It's largely the same skill set, the critical thinking. Games are becoming a major part of our lives, and there is actually good news in that."&lt;br /&gt;&lt;br /&gt;It is certainly good news to students like Johnny Trinh, 18, a Parsons sophomore from Queens.&lt;br /&gt;&lt;br /&gt;"When I came here, I was really surprised that they had so much in-depth set aside for people who want to go into gaming culture," Mr. Trinh said last month during a break in his multimedia programming class as, multitasking, he skimmed the Web message boards for his online gaming team. "When you talk to your parents, they want you to be a doctor or a lawyer, but they are starting to understand that you can have a real job making games, and among the students it is definitely becoming more popular."&lt;br /&gt;&lt;br /&gt;Electronic Arts, the No. 1 game maker, based in Redwood City, Calif., has been a leader in encouraging universities to develop game programs. Last year, the company, which is known for franchises including Madden football, contributed millions of dollars to help underwrite a new three-year master of fine arts program in interactive entertainment at U.S.C.&lt;br /&gt;&lt;br /&gt;"For 20 years, students came out of school and they had to kind of unlearn what they had learned in computer science, and the stuff they haddone in art wasn't appropriate, and we had to do a lot of training internally," said Bing Gordon, the company's chief creative officer. "The &lt;br /&gt;big idea now is that in the last three or four years, the students are starting to come out of school immediately able to contribute to real projects, which is what we need.&lt;br /&gt;&lt;br /&gt;"Just imagine that a movie studio showed up at a cinema school and said, 'You know, we need three times as many directors and screenwriters as we are able to get now.' That's where we are. In all of traditional media there is a glut of people who want jobs, and that makes for some &lt;br /&gt;dog-eat-dog competition. But in our business there still is not as much talent as there is opportunity."&lt;br /&gt;&lt;br /&gt;Jason Della Rocca, executive director of the game developers' association, said that no firm figures were available for overall employment in the industry.&lt;br /&gt;&lt;br /&gt;But at bellwether Electronic Arts, employment has almost doubled since 2000, to roughly 6,450. Over the same period, the number of employees in Electronic Arts's creative operations - the people who actually make games - has almost tripled, to 4,300.&lt;br /&gt;&lt;br /&gt;At universities that have embraced video games, the curriculum varies. Georgia Tech has taken a more humanities-centered approach that focuses on the study of games as cultural artifacts, much as a scholar who has no interest in making television programs might study "All in the &lt;br /&gt;Family" and "The Jeffersons" to try to parse American race relations in the 1970's.&lt;br /&gt;&lt;br /&gt;Institutions like Parsons and U.S.C. try to give students both the technical and academic backgrounds to become working game designers. That involves some traditional lectures, but often means assembling students into teams to make games, starting with pen and paper and gradually incorporating more sophisticated technologies.&lt;br /&gt;&lt;br /&gt;"To create a video game project you need the art department and the computer science department and the design department and the literature or film department all contributing team members," Mr. Gordon said. "And then there needs to be a leadership or faculty that can evaluate the work from the individual contributors but also evaluate the whole &lt;br /&gt;project."&lt;br /&gt;&lt;br /&gt;Most of the game programs are so new that track records hardly exist, but Mr. Gordon said that the master's-level program in entertainment technology at Carnegie Mellon had been the most successful in embracing a multidisciplinary approach and producing work-ready students. That &lt;br /&gt;program, which helped pioneer the field when it began in 1999, is led by the odd couple of Donald Marinelli, a drama professor, and Randy Pausch, a computer scientist.&lt;br /&gt;&lt;br /&gt;"When students want to come in and complain that they can't work with people from other disciplines, we tell them to come in and tell us both about it," Mr. Pausch said.&lt;br /&gt;&lt;br /&gt;Mr. Marinelli added, "When we first got the program started, we worried about if these hardcore geeks would be able to communicate with the artists. But now we find it common to see applications from people who have an undergraduate major in computer science and a minor in visual arts, or a major in music and a minor in computer science. The students have actually been doing this right brain-left brain crossover on their own."&lt;br /&gt;&lt;br /&gt;Yet even some in the game industry express doubts about the merit of such programs.&lt;br /&gt;&lt;br /&gt;Jack Emmert had already earned his master's degree in ancient Mediterranean history from the University of Chicago and was working on his Ph.D. in Greek and Latin at Ohio State University when he dropped out in 2000 to become creative director at Cryptic Studios, a game company based in Los Gatos, Calif., where he has helped design the successful City of Heroes and City of Villains online games.&lt;br /&gt;&lt;br /&gt;"This whole idea of teaching game design is a fabrication," Mr. Emmert said. "I'm a serious academic, and what is the actual skill that they're teaching? If you're not teaching a quantifiable skill, then you are teaching an opinion. Making games is an art form. You need to understand &lt;br /&gt;the technical side, but I loathe any attempt to teach game design as an academic discipline."&lt;br /&gt;&lt;br /&gt;It is a familiar refrain to Tracy Fullerton, a professor involved with many of the new video game programs at U.S.C. She said it reminded her of complaints from Hollywood old-timers in the late 1960's and early 70's when film schools first started producing directors and screenwriters who had spent more time in classrooms than fetching coffee on Hollywood lots.&lt;br /&gt;&lt;br /&gt;"There are definitely some people in the game industry who wonder why academia is taking an interest in them after all this time," Ms. Fullerton said. "It reminds me that there was a moment when film studies really took off and the guys at the studios were like, 'Who are these Spielbergs and Lucases and Coppolas coming out of these film schools with these crazy ideas?' They'll come around."&lt;br /&gt;&lt;br /&gt;fuente: New York Times on line. imagen: Evan Harper (Parsons the New School for Design)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114521751038071355?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114521751038071355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114521751038071355' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114521751038071355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114521751038071355'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/video-games-are-their-major-so-dont.html' title='Video Games Are Their Major, So Don&apos;t Call Them Slackers'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-26194241.post-114521501979648032</id><published>2006-04-16T12:11:00.000-07:00</published><updated>2006-04-16T12:21:20.096-07:00</updated><title type='text'>las chicas también juegan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/6637/1660/1600/lain2-bg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger/6637/1660/320/lain2-bg.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;ricardo farias / Texto: atomix / 507 palabras&lt;br /&gt;las chicas también juegan &lt;br /&gt;ricardo farias (comodecir@yahoo.com.mx)&lt;br /&gt;&lt;br /&gt;¿Los videojuegos sólo están en tierra de hombres o las videojugadoras son la última frontera de este territorio? Si hay enigmas dentro del mundo de los videojuegos, uno de ellos sin duda es el de las chicas gamers. ¿Nos parece cool que una chava nos rete en Soul Calibur 3? Mejor aun: ¿Que haya acabado tres veces Kingdom Hearts? ¿Una prenda por cada vez que gane en el FIFA 06? O en realidad nunca nos hemos preguntado cómo compartimos la pasión de jugar con las chicas.  &lt;br /&gt;&lt;br /&gt;El mundo se está moviendo y por todos lados surge la pregunta sobre el papel de la mujer en los videojuegos. Pensando en chicas y videojuegos, talvez lo primero que nos venga a la mente sea la nueva imagen de Need for Speed o el juego Dead or Alive en donde es más importante el tamaño de los bikinis que llevan puesto las jugadoras, que el partido de volley. Pero el mercado y la cultura se han ido modificando con el tiempo y hoy tenemos visiones compartidas y diversas sobre dónde estamos parados. Por ejemplo: &lt;br /&gt;&lt;br /&gt;ORGANIZACIONES&lt;br /&gt;Amnistía Internacional publicó a finales del año pasado un estudio en donde condena a la mayoría de los videojuegos por ser discriminatorios y por atentar contra los derechos humanos. ¿Será esta una intención de los productores de videojuegos? Seguramente no, pero sí nos pone pensar sobre las repercusiones que puede tener un “simple“ videojuego, nos pone a pensar en la responsabilidad que adquiere cada día más jugar y que cada vez podemos ver menos a los videojuegos como un simple juego de niños. Se está metiendo cada vez más en nuestras vidas, en nuestra casa, en nuestra forma de pensar y ver el mundo. &lt;br /&gt;&lt;br /&gt;MERCADO&lt;br /&gt;Por otro lado las mujeres han ganado terreno y atención de los productores y distribuidores de videojuegos, y no necesariamente porque estos estén tan preocupados por que sus títulos discriminan a la mujer, la razón: se han dado cuenta que son un terreno no explotado y que hay gran potencial en el mercado femenino. Se han hecho intentos por conectar a las chicas gamers, con juegos rosas, bonitos y cursis, la mayoría fueron un fracaso. Los productores se dieron cuenta que no era por ahí y que su público era mucho más complejo de los que pensaban. En otras palabras aparecen nuevos mercados en los videojuegos, aumenta el promedio de edad del gamer, se modifica la segmentación de los públicos y hoy más que nunca tenemos un gran abanico de propuestas y de audiencias.&lt;br /&gt;&lt;br /&gt;Es momento de pensar que ya no hay juegos para niños y para niñas, que posiblemente las compañías desarrolladoras estén pensando más en perfiles de jugadores que en el sexo de los gamers. en un mercado cada vez más competido, los directores de juegos no consagrados tendrán que pensar que las niñas también juegan y al mismo tiempo romper sus paradigmas sobre qué quiere decir eso, pensar que Lara Croft no lo es todo y que las chicas gamers ya cruzaron la frontera.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/26194241-114521501979648032?l=nuevanarrativa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nuevanarrativa.blogspot.com/feeds/114521501979648032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=26194241&amp;postID=114521501979648032' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114521501979648032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/26194241/posts/default/114521501979648032'/><link rel='alternate' type='text/html' href='http://nuevanarrativa.blogspot.com/2006/04/las-chicas-tambin-juegan.html' title='las chicas también juegan'/><author><name>waratxe</name><uri>http://www.blogger.com/profile/09707004687164074091</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
